CHECKME> Does the mage order acknowledge/know of/care about/study other styles of magic?
Sympathism is a form of magic that uses sympathetic relationship between objects and effects (either what the object represents, or some sort of power contained within the object) to achieve its ends. For instance, a sympathist may use either a figurine of a lion in order to grant somebody inhuman courage, a spider's legs to grant someone the ability to climb sheer walls with ease, or using a small amount of bat guano to summon up a huge ball of fire. Sympathism also frequently requires substantial rituals, such as those used to summon demons or the undead, or the rituals necessary to create and use a scrying mirror.
This style of magic is especially practiced by the Mage order of Dimrost. This style of magic is what most common people in Dimrost think of when they refer to 'magic'. It often requires long, precise rituals, eldritch words and movements, and normally has very obvious effects on the world.
Schools of Magic
The mage order of dimrost divided sympathism further into seven different areas depending on what basic function the magic was used for. Since they do not acknowledge any other styles of magic, they refer to these divisions as 'the schools of magic'. These schools include:
- conjuration
- the act of summoning physical things into existence that did not exist before
- illusion
- manipulation of human (and other's) senses and perceptions through the use of magic
- evocation
- summoning and manipulation of raw energy and elemental essences
- necromancy
- manipulation of the energies of life and death
- enchantment
- alteration of people's minds, in manners other than the physical senses - people's thoughts, memories and attitudes
- transmutation
- changes to the physical attributes of something - its size, shape or colour
- abjuration
- unlike the other schools, which have the primary goal of changing the world to the advantage of the caster, abjuration has the goal of keeping things the same - preventing opposing magics, stopping blades, or creating an impenetrable wall





